Calendar, Culture, and Expansion Planning

Calendar: 130 days per year / 13 days per week (precise 10-week cycle). The game features unique seasonal cycles, event calendars, log systems, and cultural ritual designs. It is recommended to start with the "Era of the Outer Golden Elixirs" or the year the colony was established, incorporating Ming Dynasty elements (such as specific festivals corresponding to historical events).

Cultural fusion: naming systems (Nantianmen, Zhu family, Cradle Project, Jindan, Jiaoqiu, Shanzhong), poetic Chinese expression of robot logs, and the visual and narrative aesthetics of Ming Dynasty simulated segments (the collision of architecture, costumes, power rituals, and modern science fiction). The glimmer of the glue ball crystal can serve as a visual symbol for colonial religions and festivals; The Yamanaka factor, as a "semi-finished science" allowed to be discussed in official popular science, creates an information gap with the top-secret symbiote.

Extension hook: Whether other red dwarf systems have a second planetary-scale glue sphere window; Some reprogrammed drugs are on the black market; Whether the information state of the rubber ball predates humans, and whether it has its own "civilization."