The game is set in the Earth year 2026. With the introduction of luminescent metals (elixirs) during the Ming Dynasty, science after the Ming Dynasty rapidly iterated to the level of modern civilization within about three hundred years; By 2026, humans have become a Kardashev Type II civilization. In the solar system, giant energy-harvesting structures (Dyson spheres or their variants) have been fully built. Most of the Sun's photon energy is intercepted, while the high-energy colliding array inside the shell continuously extracts gel ball condensates from the quantum chromodynamic (QCD) vacuum — a purely gauge field bound state formed by gluon self-coupling, without valence quarks, used as an ultra-high-density energy storage medium and a negative pressure working fluid for curvature propellation. This directly leads to long-term severe light deficiency on Earth and Mars: visible and ultraviolet light are extensively intercepted, and the surface biosphere's photosynthesis and circadian rhythms collapse; Even more concealed, glue ball extraction leaves persistent secondary strong interaction noise in near-Earth space, causing DNA double-strand breaks and epigenetic drift in human somatic cells to accumulate at an intergenerational rate.
Against this backdrop, the upper limit of human life expectancy decreases by about 5–6 years every 20 years. When the Dyson structure was fully implemented, civilization was still able to maintain a lifespan curve close to its historical peak; With each subsequent generation, radiation damage, circadian rhythm disturbances, and glue ball noise combined, causing the repair enzyme system to become unstable in sync with telomere maintenance. By the gaming era, most individuals enter irreversible systemic failure after their forties, and the window for childbirth narrows simultaneously. Interstellar colonization has become a necessity for species continuation.
Technology | Scale | Principle | Explanation |
|---|---|---|---|
Glue ball wormhole route | Interstellar | Metastable gel ball condensation is injected into the throat of an artificial wormhole, forming a negative energy density window to stabilize curvature bubbles or short-range wormhole networks. | 500 light-years, about 6 months. Kepler 186 is about 580 light-years from Earth, which in the game is simplified to about 500 light-years; The system was identified as a rare planet-scale gluesphere metastable window. Resonant frequency and throat geometry are revealed in engineering logs. |
Quantum tunneling gate | Planet / Orbit | Model 37 compresses itself into an electronic state (information wave packet, with the rubber ball core as the phase anchor), undergoing macroscopic quantum tunneling in the prefabricated barrier, and reconstructing at the exit. | It only covers short distances: jumps between dark sides, bright sides, and orbital stations, and cannot replace interstellar routes. The player's 'teleportation' between the three main scenes is this event. The tunneling probability decreases with the barrier thickness index. |